Research Deformable Linear Objects
Learning Sim-Grounded Policies for Bimanual Rope Manipulation from Human Teleoperation Data
ICRA Workshop on Beyond Teleoperation, 2026
@inproceedings{wigginghaus2026simgrounded,
title = {Learning Sim-Grounded Policies for Bimanual Rope Manipulation from Human Teleoperation Data},
author = {Wigginghaus, Gina and Missal, Tim and Guler, Berk and Manschitz, Simon and Peters, Jan},
booktitle = {ICRA Workshop on Beyond Teleoperation},
year = {2026}
}
Deformable Linear Objects (DLOs) such as ropes and cables are widely encountered in both household and industrial applications, yet remain challenging to manipulate due to their infinite-dimensional configuration space and frequent self-occlusion. Imitation learning from teleoperation offers a practical path to bimanual DLO manipulation, but its scalability is limited by human effort, making the choice of observation space critical for generalization from small datasets. In this study, we investigate whether the lack of generalization in egocentric visual policies for the knot-untangling task stems from the observation space itself, rather than from the policy architecture or data scale. We compare two Action Chunking with Transformers policies trained on the same bimanual teleoperation data: a vision-based policy conditioned on two egocentric RGB streams from wrist-mounted cameras, and a state-based policy conditioned on the DLO's 3D particle state, extracted from an initial observation via multi-view fusion and evolved in a particle-based eXtended Position-Based Dynamics simulation. Evaluated open-loop on an unseen rope configuration, the state-based policy outperforms its visual counterpart with a 30.8% reduction in L1 error when predicting the initial grasp-and-pull action, quantifying the observability gap between pixels and physics-consistent state, and pointing toward more data-efficient robot learning for the DLO manipulation task from limited human demonstrations.
AI-generated summary · may contain mistakes, see the paper
Visual imitation-learning policies for rope manipulation suffer when the robot's own grippers hide the rope. This work asks whether the bottleneck is the state representation rather than the policy architecture or the amount of data. From 96 human teleoperation demonstrations of bimanual overhand-knot untangling, two ACT policies are trained on identical data: one on wrist-camera images, and one on a 100-particle rope state that is extracted once from a multi-view RGB-D snapshot and then evolved in an XPBD simulation, so it stays complete even when the rope is occluded.
On a held-out, stiffer rope, the particle-state policy predicts the first grasp-and-pull action with 30.8% lower error, runs 7.2× faster, and uses 46% less GPU memory.
Key results
- 30.8%lower action error on a held-out, stiffer rope
- 7.2×faster inference per step than the vision policy
- 46%less peak GPU memory